![]() While other platform fighters struggle to break more than a few hundred, at best around 10,000, concurrent players on Steam, Multiversus has consistently been pulling around 50,000 players since it entered open beta last week. The game’s playerbase is evidence of that. Multiversus has all the makings of a real Smash successor, its 2v2 format is a strong gameplay hook, it has a cast of recognizable characters, and, so far, its character movesets are excellent. This has created a bit of a power vacuum, one that has been filled by games like Brawlhalla, Rivals of Aether, and Nickelodeon All-Star Brawl, none of which have really managed to recapture not only the magic of Smash, but the consistent player-base. Ultimate, which has finally ended active development and freed series creator Masahiro Sakurai from his platform fighter prison. The game entered open beta just a few short months after the final patch for Super Smash Bros. However, while the genre’s initial popularity was defined in part by its large rosters of recognizable characters and more casual approach to design and balance, over time it has developed a vibrant competitive landscape-a landscape which more modern takes on the genre look to take ample advantage of. One in which Joker, Persona 5’s protagonist, can shoot Mario Mario (from Super Mario) with a loaded gun, and everyone has to just roll with that. is, for most people, an inherently casual game. series, which focus on knocking your opponent out of an arena as opposed to reducing their health to zero. You'll be dealing with it for a while.Multiversus is a “platform fighter,” which refers to the particular genre of fighting games descended from Nintendo’s ultra-popular Super Smash Bros. That's a change that has big repercussions on pretty much every aspect of the game, so get used to it. On the fifth attempt, you'll simply fall. Ultimate refuses to let you grab a ledge more than four times in a row. Snag it again without touching the stage first, and you'll be vulnerable to attacks. You might have figured this out on your own, but Ultimate only gives you invulnerability the first time that you grab a ledge. Well, if you're a Melee or Brawl player who's making the transition to Ultimate, we've got some bad news: planking won't work in the latest Smash. In Super Smash Bros., Melee, and Brawl, players could grab ledges repeatedly using a technique known as "planking" or "ledge-stalling," which helped block other characters' recovery moves, and could be used to psych out your opponent. Grabbing ledges also gives you a brief burst of invincibility, which led to some unique strategies in previous Smash games. Keep an eye on the community, and copy what the best of the best are doing. Still, the pivot cancel is just one of the many new techniques that Smash Bros. ![]() Rool, have forward tilts that stop momentum by default, too, so they won't be able to use this technique. If you're having trouble pulling off the tilt attack? Try remapping your buttons, as explained above. Your character will slide a little, extending the attack's range and opening up all kinds of combo opportunities. While your character is in the run animation, simply flick the left stick in the opposite direction, and then forward-tilt in the direction that you started in. Basically, in Ultimate, you can perform any attack you want while dashing, but doing so will rob you of your momentum and grind your character to a halt. It's relatively easy to pull off, and it can give you a big advantage if you use it correctly. Take the new "pivot cancel" technique, for example. Really, other than convention, there's no downside. Putting tilts on the right stick also makes some of Ultimate's more advanced moves, like the pivot cancel, easier to pull off. You have plenty of other ways to pull off a Smash, and this way, you'll ensure that you can execute tilt attacks cleanly every time. That's why we're going to join the chorus and recommend that you try remapping your controls so that your right stick unleashes tilts, not Smash attacks. In fact, that's so common that many casual players don't even realize that tilt attacks exist. Many players who try to to tilt end up Smashing instead. Unfortunately, tilt attacks can be hard to pull off. They're easy to string together into devastating combos, and they give you significantly more options in tricky situations. If you lightly nudge the left analog stick and attack, you'll execute a middle-of-the-road move that's more powerful than a standard jab, but faster than a Smash. Ultimate, everyone is talking about tilt attacks.
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